A little post on guns, and how attachments work on them :
1) Guns, recoil, CoF/spread, all that jazz
basically, 2 main components on gun handling:
* recoil, the vertical kickback you see after each shot. Rather predictable, you counter it with moving the mouse down
* Spread, or Cone of Fire (CoF). It's an horizontal, random deviation of your aim or your bullet. Actually, there is 2 states in ADS (Aiming Down Sight, as opposed to Hip Firing) of CoF : 1 where you see your Sight randomly drift left and right slightly, at each shot. It appears rather fast. Another where you see your bullets actually not hitting right under your sight, but they go even more left or right. this appears usually after a longer sustained fire period.
2 ways to aim : Hip Fire or ADS.
On Hip Fire, your reticle will sligthly go up (slight recoil) and wildly grow (wild CoF going bigger and bigger)
On ADS, your Sight will get up more, but far less CoF.
Control methods :
you control recoil with your mouse (you move it down while firing, perhaps sometimes also a bit to the left cause some NC weapon have a up-right recoil pattern, namely Gauss and GR-22)
you control CoF with burst fire. CoF grows with sustain fire, you need to stop sustain fire to see the CoF shrink. Depending on weapon and target distance, you'll need to let go the LMB at 7th, 4th, or 3rd bullet, usually. It's a matter of learning the weapon and its caracteristics (yes, MrB, weapons have differences, and moreso NC ones
2) Attachments and their effects :
Laser Sight. This attachment only effect Hip Fire. It reduces the base CoF and raise the speed at which CoF shrinks when you stop firing. A CQC attachment.
Forward Grip. This attachement works in ADS fire. It reduces the horizontal drift due to CoF. That makes you more precise at distance where normal CoF would screw you up no matter how you counter recoil and burst fire, and it allows you more prolonged sustained fire at closer ranges.
Compensator. Works only in ADS. It reduces the vertical kickback, making it easier to fight the recoil. Downside : normally, any player shooting a weapon relatively close to an ennemy will appear as red dot on ennemy map (and maybe get a little red triangle over his head). This attachment makes you appear from farther away when firing. If you ask me, learn your base recoil, and drop this one, it's rather useless.
Suppressor. This does nothing on CoF or recoil, it just reduces the distance at which you appear on ennemy minimap when firing.
Silencer. Same as suppressor, on top of it, it makes you fire far far less noisy. drawback : the speed of your bullet is greatly reduced. 2 effects : the bullet drop on the ground very fast, and does minimal damage at distance. It forces you to CQB
3) Ammunition types
2 types worth it :
SoftPoint ammunition : tailored toward medium range fighting. It reduces your bullet damage by 5% close range, raise the damage by 15% medium range, but reduce the damage by 15% at long range. A difference maker in base fights, from the few I've been able to test
High Velocity ammunition. Build to fight at longer distance. It raises the bullet speed, making it easier to do prediction shooting, you have to lead less. drawback : it raises your recoil , you have to fight it harder.